VRT - The Player & Business Developers


Now the virtual reality comes to a new level. It would seem that it could be even better, but thanks to the blockbuster all the spheres of our life are honed. Let’s remember when we had to dive deep into this world of unrealistically cool sensations, we got real pleasure from what was happening, did not we? And to create a convincing complex of sensations of reality, a computer synthesis of the properties and reactions of virtual reality is made in real time, but if the truth to say today there are already a lot of devices and the problem of many of them is the quality of reproduction because of their mass character, which stops the development of this industry. The solution to this problem is the developers of the VRT World platform, which is inherently decentralized.

Developers and businessmen create a community that will grow at a tremendous pace, as the VRT project also develops its own products inside the SDK and API service. All this is done to solve the problem of saving and to give people the opportunity to feel the technologies that are worthy of their attention. VRT will be in demand, so now our audience grows more and more, among which there are a lot of users, developers and crypto-investors. And why? Yes, because the creation of another concept, such as the Marketplace, will allow participants to buy, and developers to sell products without spending huge amounts of money on equipment.

What is VRT?
The VRT platform is to create a powerful virtual reality platform and connect developers with reality, users and businesses in one place. The main chip of this platform is the creation of an autonomous market, which allows developers to sell their projects without spending huge money on expensive equipment. In addition, emulators will be created to test their offspring.

This platform will be built on Blockchain technology. And this, undoubtedly, will give a big advantage in the transparency of transactions and more and more, because these products will become more accessible to users. This will also be a big plus, when users will manage directives for developing the platform, selecting specific projects.

The purpose of VRT
The main task, as I mentioned above, is to create a decentralized VR market, as well as attract more stakeholders, by creating a simpler version for developing SDK and API products. In addition, an emulator will be created that allows developers to test their product before launching it.

VRT will be directly managed by the community itself, which will independently choose the direction necessary for development. The issue of fraud with voting and paid release will continue in the past, and the first place will be occupied by a project in which the participants of the system will vote.


Use of VRT
VRT tokens may be used for further purchase of a gift or service of VR technology or its affiliates:
  • Tokens can be used to purchase VR park franchises.
  • Token can be used to purchase services related to VR / AR related software development.
  • Tokens can be used for the purchase of commercial advertising (site branding) in game apps, the market or available for sale in the VR park.
  • Tokens can be used to purchase services in any VR park opened through the franchise.
  • Token will be used for content purchases.

VIRTUAL REALITY – TIME TO ACCEPT THE CHALLENGE
The term “Virtual Reality”, or VR has been “the talk of the town” ever since the end of the Eighties. Popular culture, sci-fi, and Hollywood gave the public a fair amount of beliefs, concepts and misconceptions, mythology and ideas associated with VR. The public was presented with a bright new world where people were living more than one life exploring alien worlds and whatever from their couch.  

The “real” reality was not so bright, says Konstantin Negachev, who has been a vivid fan of computer games ever since being a child, and how, being 26 years old, has seen his dream come true as he now runs WRT.World, a VR company available to produce games itself.

The hardware capable of decent rendering and presenting the VR to the human sense was not consumer–available. The “Virtual Reality Entertainment Rides” were merely computer-generated movies with a motion simulation platform, the “Virtual Reality Glasses/Helmets” had very limited commercial success being clumsy, unreliable and way too expensive for an average consumer. In other words, the VR for the public mind was an endeavor too expensive and too complicated to spend money on. The business/enterprise approach to VR used to follow the same motto: a tool too expensive and not essential to the production process.

And now everything has changed.

The hardware became commercially available for an average consumer. For example, a modern smart phone has now much bigger processing power and costs much less than a high-grade VR rendering workstation five years ago.

Use Blockhain
  • Verify ownership of intellectual property, The use of blockchain allows the storage of information about the author and the rights to the content. Custom-made software enables authenticity checking of content through blockchain. When purchasing content, smart contracts are automatically created to confirm rights (license verification) or royalty distribution, which contributes to unprecedented copyright protection.
  • Advantages of automatic distribution, Blockchain ensures the transparency and automation of profit distribution between all parties involved in the project. All proceeds from the sale of content and rentals will be arranged and distributed through the SMART contract between VR (franchise) park owners, content developers and VRT management companies.
  • Community involvement, We will use Blockchain for voting that will help control the quality of content and conduct marketing research related to user preferences. The poll will help identify the most important areas for technological development. Aggregation and feedback analysis from hearing is our priority goal.
  • Franchise management practices, We are the first team to use Blockchain to manage the VR franchise. Upon registration of all activities (game releases) business owners can rely on legitimate profit distribution.
  • Cybersport Tournament, The blockchain opportunity will be used to reward the winners of the VR park cybersport tournament. The SMART contract will control the distribution of prize pools between players.
  • Developer motivation system, Funds for developer motivation will be built on a platform. The cash asset accumulation will be awarded to talented developers and forwarded to the most prospective project development that will keep people interested.
MARKET SIZE
Over the past few years, Virtual Reality has become one of the most promising segments in the entertainment industry, and all major technology companies are racing on the market. According to Digi-Capital1, the total investment of Augmented Reality and Virtual Reality on the part of Venture Capitalists and corporate entities reaches $ 2.3 billion in 2016, a threefold increase compared to 2015. Behind this rise lies a sensible reason; according to Digital Data Corporation2, global spending on AR / VA-related goods and services can grow from $ 11.4 billion in 2017 to nearly $ 215 billion by 2021, with a combined annual growth rate of 113.2%.

Digi-Capital3 experts are more restrained in their prediction of AR / VR market growth; their estimates put total revenue from this segment slightly above $ 100 billion by 2021. Goldman Sachs4 is even more conservative; Their basic scenario predicts that the AR / VR market will not reach $ 80 billion until 2025, with $ 35 billion associated with the software segment. Video games, live events, and video entertainment will lead the segment, generating nearly $ 19 billion dollars of total revenue.

ICO
ICO is crowdfunding through the use of cryptocurrency, which can be a source of capital for startup or an existing company. In ICO, the percentage of recently-issued cryptocurrencies is sold to investors in return for legal tender or other digital currencies such as Bitcoin.

Fundraising will take place in two stages:

Pre-sales:
Start pre-sale: December 5, 2017
End of pre-sale: December 15, 2017
Total funds for increment: $ 1,000,000
Bonus: 30%

Sales Token:
Start Sales Token: January 20, 201
End of sale: February 20, 2017
Total funds for increment: $ 15,000,000
Bonus: Up to $ 5,000-20-20% from $ 5,000,000 up to $ 10,000,000-15% from $ 10,000,000 to $ 15,000,000-10%
TOKEN SALES DETAILS
Hard cap: $ 16,000,000
Soft cap: $ 3,500,000
Token: VRT, ERC20
Token base exchange rate:
500 VRT = 1 ETH
Minimum transaction amount:
50 VRT (0.1 ETH)
Maximum transaction amount: 1,500,000 VRT (3 000 ETH)
Currency received: BTC, ETH. Tokens purchased for ETH will be loaded in the user's wallet in the Ethereal block with a closed balance in the smart contract.
All raised funds will be received and stored in a multi-signature wallet.

DISTRIBUTION TOKEN
100 million VRT tokens will be issued and distributed among participants as soon as fund raising is terminated. No further publications are allowed. All unsold tokens will be destroyed

  • 5% token will be available for Sales Attendee Token
  • 15% token will be reserved for project founder and top management. This token will be frozen for two years
  • 5% of tokens will remain in VRT Funds;
  • 3% token will be ordered for Bancor;
  • 2% token will be used to reward community members.
Roadmap 



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